放代码,有lua高手看看哪里不对吗…… Luaanfeng = sgs.CreateTriggerSkill{ name = "Luaanfeng", frequency = sgs.Skill_NotFrequent, events = {sgs.EventPhaseStart}, on_trigger = function(self, event, player, data) if player:getPhase() == sgs.Player_Start then local judge = sgs.JudgeStruct() judge.pattern = ".|club" judge.good = true judge.reason = self:objectName() judge.who = player room:judge(judge)if judge:isGood() then local sa=sgs.Sanguosha:cloneCard("savage_assault", suit, 0) local card_use = sgs.CardUseStruct() card_use.from = playercard_use.to=room:getOtherPlayers(player) card_use.card = sa room:useCard(card_use, false) end end end }